Chair of Computer Graphics

The Chair of Computer Graphics (Computer Science VII) emerged from the Chair of Graphical Systems in 2019. It deals with methods and applications that emerge from the virtual and computer-aided design of the real world, and their perception and influence by computers. The main focus lies on geometrical and visual aspects. The underlying basic methods are derived from mathematical modeling and optimization as well as algorithm and software design. Both discrete and continuous approaches are covered.


The spectrum of methods includes computer graphics, geometry processing, computer vision, machine learning, pattern recognition and visualization. Among other things, the following issues are investigated: network optimization, shape deformation and physics-based dynamic simulation; human-machine interaction, e.g. in the context of virtual/augmented reality, as well as the interaction of sensors, actuators and humans; real-time visualization of complex scenes and models; and intelligent sensor technology for real-time image and signal processing.

This spectrum of these methods also represents the basics of research and teaching at the Chair of Computer Graphics.